Beauty Salon α-BET (alphabet)

space001
Blender3d Collada dae modeling Use Papervision3d on Progression3 and 4 http://a-bet.secret.jp/#/access
more whaison works.
whaison space
space002
http://whaison.jugem.jp/ https://jp.pinterest.com/whaison/ https://www.instagram.com/whaison/ https://whaison.amebaownd.com/
https://suzuri.jp/whaison
http://whaison.blogspot.com/
http://whaison.tumblr.com/ http://qiita.com/users/whaison http://www.behance.net/whaison https://github.com/whaison/ https://bitbucket.org/whaison http://serato.com/user/whaison http://whaison.hatenablog.jp/

typo memo
http://d.hatena.ne.jp/whaison/


dayNote
http://www.myspace.com/whaison http://ameblo.jp/whaison/ http://blog.crooz.jp/whaison/ http://blog.crooz.jp/whaisoncafe/ http://nenpyo.org/whaison

fulldisk
http://full.shin-gen.jp/
http://whaison.client.jp/
http://www.dclog.jp/whaison/
featured forums.
space004
forum.unity3d.com/

forums.unrealengine.com.

Progression Forum.

FlashDevelop Forum.

Papervision3D Forum.

FlexUserGroup Forum.

SparkProjectForum.





Twitter







Mobile
qrcode
Calendar
SunMonTueWedThuFriSat
    123
45678910
11121314151617
18192021222324
252627282930 
<< November 2018 >>
New Entries
Archives
Categories
Recent comment
  • FlashDevelopでフォント埋め込み
    感謝!! (12/24)
  • cocos2d-x-3.0rc0 ,c++ ,cpp でTexturePacker で 吐き出した、plist と png でパラパラアニメーションのコード例
    whaison (04/17)
  • Blender2.67にbvh(web上に2500個以上ころがってる)入れてそのBoneオブジェクトをUnity4.0のmecanimで使う
    whaison (08/19)
  • Apple Dev Center 「Certificates, Identifiers & Profiles」で Adhoc をつくってXCode4.6.1でArchiveしてipaを書き出し
    whaison (04/30)
  • Flash CS6でプロパティーパネルで物理演算のジャンプの高さを設定できるCitrus Engine
    whaison (03/01)
  • 「Flash以外、例えばKinectとか」ON TOKYO (会場:高田馬場4-11-8 Floor 6階 ) 短縮URL http://bit.ly/dI0Bfx
    uka (03/02)
  • App Store Review Guidelines アップル社のアプリ審査基準ガイドライン和訳 Apple が 開発者を悩ませ ユーザーをハッピーにしたいガイドライン。w
    whaison (01/25)
  • Unity3d では ADOBE JAPAN OSAKIで行われたFITC 2010 TOKYOでは、 「iOS用にパブリッシュするためには、フリー版ではなくて、有料版を買ってください。さらに追加のパッケージである、"iOS Package (for Development)"を買ってください」とのことだった。
    whaison (01/25)
  • enjoy Adidas-Futsal-Park
    whaison (01/16)
  • MacBookAir にFlashPlayer入れたらなった。Mac Flash Player 10.1/10.2でUstream などでカメラが認識されないバグそんなときはUstreamProducer!でもなくiPhoneだと直ぐにライブ配信できた
    whaison (01/14)
simple sintax high lighter2.0
space003
SyntaxHighlighter2.0用 の貼り付けコード作成する!
Profile
Links
Recommend
Admin
無料ブログ作成サービス JUGEM
Seach this site
            
2018.03.20 Tuesday
ShadertoyCom_view_MsfGRr




AutoDeskAuto3DCADRenderingImage Licence.vid
キャプション






>https://www.shadertoy.com/view/MsfGRr

 

 

 

 

 

v v https://www.shadertoy.com/view/MsfGRr

No WebGL available :(
0.00 00.0 fps
0 views, Tags:
Created by in
 
Comments (0)
Sign in to post a comment.
 
Shader Inputs
uniform vec3      iResolution;           // viewport resolution (in pixels)
uniform float     iTime;                 // shader playback time (in seconds)
uniform float     iTimeDelta;            // render time (in seconds)
uniform int       iFrame;                // shader playback frame
uniform float     iChannelTime[4];       // channel playback time (in seconds)
uniform vec3      iChannelResolution[4]; // channel resolution (in pixels)
uniform vec4      iMouse;                // mouse pixel coords. xy: current (if MLB down), zw: click
uniform samplerXX iChannel0..3;          // input channel. XX = 2D/Cube
uniform vec4      iDate;                 // (year, month, day, time in seconds)
uniform float     iSampleRate;           // sound sample rate (i.e., 44100)

Filter
Wrap
iChannel0

Filter
Wrap
iChannel1

Filter
Wrap
iChannel2

Filter
Wrap
iChannel3
Select input for iChannel
No Input
by shadertoy
Keyboard
by shadertoy

256 x 3
1 ch, int8
Webcam
by shadertoy

1280 x 720
4 ch, int8, sRGB
Microphone
by shadertoy

512 x 2
1 ch, int8
Soundcloud
by shadertoy

512 x 2
1 ch, int8
Pick Soundcloud track:

Buffer A
by shadertoy

Viewport Resolution
4 ch, Float32, linear
Buffer B
by shadertoy

Viewport Resolution
4 ch, Float32, linear
Buffer C
by shadertoy

Viewport Resolution
4 ch, Float32, linear
Buffer D
by shadertoy

Viewport Resolution
4 ch, Float32, linear

by

 

by

 

by

 

by

 

by

 

by

 

by

 

by

 

by

 
 

by

 

by

 

by

 

by

 

by

 

by

 

by

 

by

 

by

 
 

by

 

by

 

by

 

by

 

by

 

by

 

by

 

by

 

by

 
 

by

 

by

&
| whaison | ShaderDebugger | 13:35 | comments(0) | - | pookmark |
Comment




whaisonStudyNoteBook をFaceBookで いいね!





Share |