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2015.07.19 Sunday
Maya 2016の FBX Exporter と思われるこれgamefbxexportはXML File
Maya 2016の FBX Exporter と思われるこれgamefbxexportは

/Applications/Autodesk/maya2016/plug-ins/fbx/plug-ins/FBX/Presets/export/


Autodesk_ME_ModelGame.gamefbxexportpreset

下二つはDiffによると内容同じ
Autodesk_ME_AnimationClipsGame.gamefbxexportpreset
Autodesk_ME_TimeEditorClipsGame.gamefbxexportpreset

この同じファイルはちなみに

こんな内容
<?xml version="1.0" encoding="utf-8"?>
<Export UIH="0" UID="0" UIG="1" UIX="0" UIP="0" lbENU="Export">
  <PlugInGrp UIH="1" UID="0" UIG="1" UIX="0" UIP="0" lbENU="Plugin Information">
    <PlugInUIWidth UIH="1" UID="0" UIG="0" lbENU="Plugin UI Width" dt="Integer" v="500"/>
    <PlugInUIHeight UIH="1" UID="0" UIG="0" lbENU="Plugin UI Height" dt="Integer" v="500"/>
    <PlugInUIXpos UIH="1" UID="0" UIG="0" lbENU="Plugin UI X Position" dt="Integer" v="100"/>
    <PlugInUIYpos UIH="1" UID="0" UIG="0" lbENU="Plugin UI Y Position" dt="Integer" v="100"/>
    <UILIndex UIH="1" UID="0" UIG="0" lbENU="UI language" dt="Enum" enumSelected="ENU" v="0" enumItem_0="ENU" enumItem_1="JPN" enumItem_2="CHS"/>
    <PluginProductFamily UIH="1" UID="0" UIG="0" lbENU="Plugin product family" dt="KString" v="Maya"/>
    <PresetSelected UIH="0" UID="0" UIG="0" lbENU="Preset Selected" dt="KString" v=""/>
  </PlugInGrp>
  <PresetsGrp UIH="1" UID="0" UIG="1" UIX="0" UIP="1" lbENU="Presets">
    <Presets UIH="0" UID="0" UIG="0" lbENU="Current Preset" dt="Presets"/>
  </PresetsGrp>
  <StatisticsGrp UIH="1" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Statistics">
    <Statistics UIH="0" UID="0" UIG="0" lbENU="Statistics" dt="Statistics"/>
  </StatisticsGrp>
  <IncludeGrp UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Include">
    <Geometry UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Geometry">
      <SmoothingGroups UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Smoothing Groups" dt="Bool" v="1"/>
      <expHardEdges UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Split per-vertex Normals" dt="Bool" v="0"/>
      <TangentsandBinormals UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Tangents and Binormals" dt="Bool" v="0"/>
      <SmoothMesh UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Smooth Mesh" dt="Bool" v="0"/>
      <SelectionSet UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Selection Sets" dt="Bool" v="0"/>
      <BlindData UIH="1" UID="0" UIG="0" UIBG="0" lbENU="Blind Data" dt="Bool" v="1"/>
      <AnimationOnly UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Convert to Null objects" dt="Bool" v="0"/>
      <Instances UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Preserve Instances" dt="Bool" v="0"/>
      <ContainerObjects UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Referenced Assets Content" dt="Bool" v="1"/>
      <Triangulate UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Triangulate" dt="Bool" v="1"/>
      <GeometryNurbsSurfaceAs UIH="0" UID="0" UIG="0" lbENU="Convert NURBS surface to" dt="Enum" enumSelected="NURBS" v="0" enumItem_0="NURBS" enumItem_1="Interactive Display Mesh" enumItem_2="Software Render Mesh"/>
    </Geometry>
    <Animation UIH="0" UID="0" UIG="0" UIBG="1" UIX="1" lbENU="Animation" dt="Bool" v="1">
      <ExtraGrp UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Extra Options">
        <UseSceneName UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Use scene name" dt="Bool" v="0"/>
        <RemoveSingleKey UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Remove single key" dt="Bool" v="0"/>
        <Quaternion UIH="0" UID="0" UIG="0" lbENU="Quaternion Interpolation Mode" dt="Enum" enumSelected="Resample As Euler Interpolation" v="2" enumItem_0="Retain Quaternion Interpolation" enumItem_1="Set As Euler Interpolation" enumItem_2="Resample As Euler Interpolation"/>
      </ExtraGrp>
      <BakeComplexAnimation UIH="0" UID="0" UIG="0" UIBG="1" UIX="1" lbENU="Bake Animation" dt="Bool" v="1">
        <BakeFrameStart UIH="1" UID="0" UIG="0" lbENU="Start" dt="Integer" v="1"/>
        <BakeFrameEnd UIH="1" UID="0" UIG="0" lbENU="End" dt="Integer" v="48"/>
        <BakeFrameStep UIH="0" UID="0" UIG="0" lbENU="Step" dt="Integer" v="1"/>
        <ResampleAnimationCurves UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Resample All" dt="Bool" v="1"/>
      </BakeComplexAnimation>
      <Deformation UIH="0" UID="0" UIG="0" UIBG="1" UIX="1" lbENU="Deformations" dt="Bool" v="1">
        <Skins UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Skins" dt="Bool" v="1"/>
        <Shape UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Blend Shapes" dt="Bool" v="1"/>
      </Deformation>
      <CurveFilter UIH="0" UID="0" UIG="0" UIBG="1" UIX="1" lbENU="Curve Filters" dt="Bool" v="0">
        <CurveFilterApplyCstKeyRed UIH="0" UID="0" UIG="0" UIBG="1" UIX="1" lbENU="Constant Key Reducer" dt="Bool" v="0">
          <CurveFilterCstKeyRedTPrec UIH="0" UID="0" UIG="0" lbENU="Translation Precision" dt="Number" v="0.0001" min="0" max="1"/>
          <CurveFilterCstKeyRedRPrec UIH="0" UID="0" UIG="0" lbENU="Rotation Precision" dt="Number" v="0.009" min="0" max="1"/>
          <CurveFilterCstKeyRedSPrec UIH="0" UID="0" UIG="0" lbENU="Scaling Precision" dt="Number" v="0.004" min="0" max="1"/>
          <CurveFilterCstKeyRedOPrec UIH="0" UID="0" UIG="0" lbENU="Other Precision" dt="Number" v="0.009" min="0" max="1"/>
          <AutoTangentsOnly UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Auto tangents only" dt="Bool" v="1"/>
        </CurveFilterApplyCstKeyRed>
      </CurveFilter>
      <PointCache UIH="0" UID="0" UIG="0" UIBG="1" UIX="1" lbENU="Geometry Cache File(s)" dt="Bool" v="0">
        <SelectionSetNameAsPointCache UIH="0" UID="0" UIG="0" lbENU="Set" dt="Enum" enumSelected=" " v="0" enumItem_0=" " enumItem_1="defaultLightSet" enumItem_2="defaultObjectSet"/>
      </PointCache>
      <ConstraintsGrp UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Constraints">
        <Constraint UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Constraints" dt="Bool" v="0"/>
        <Character UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Skeleton Definitions" dt="Bool" v="1"/>
      </ConstraintsGrp>
    </Animation>
    <CameraGrp UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Cameras">
      <Camera UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Cameras" dt="Bool" v="1"/>
    </CameraGrp>
    <LightGrp UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Lights">
      <Light UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Lights" dt="Bool" v="1"/>
    </LightGrp>
    <EmbedTextureGrp UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Embed Media">
      <EmbedTexture UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Embed Media" dt="Bool" v="1"/>
    </EmbedTextureGrp>
    <BindPose UIH="1" UID="0" UIG="0" UIBG="0" lbENU="Bind Pose" dt="Bool" v="1"/>
    <PivotToNulls UIH="1" UID="0" UIG="0" UIBG="0" lbENU="Pivot To Null" dt="Bool" v="0"/>
    <BypassRrsInheritance UIH="1" UID="0" UIG="0" UIBG="0" lbENU="Bypass Rrs Inheritance" dt="Bool" v="0"/>
    <InputConnectionsGrp UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Connections">
      <InputConnections UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Input Connections" dt="Bool" v="0"/>
    </InputConnectionsGrp>
  </IncludeGrp>
  <AdvOptGrp UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Advanced Options">
    <UnitsGrp UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Units">
      <TotalUnitsScale UIH="0" UID="0" UIG="0" lbENU="Total Units Scale" dt="TextLine"/>
      <DynamicScaleConversion UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Automatic" dt="Bool" v="1"/>
      <UnitsSelector UIH="0" UID="1" UIG="0" lbENU="Scene units converted to" dt="Enum" enumSelected="Centimeters" v="1" enumItem_0="Millimeters" enumItem_1="Centimeters" enumItem_2="Decimeters" enumItem_3="Meters" enumItem_4="Kilometers" enumItem_5="Inches" enumItem_6="Feet" enumItem_7="Yards" enumItem_8="Miles"/>
    </UnitsGrp>
    <AxisConvGrp UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="Axis Conversion">
      <UpAxis UIH="0" UID="0" UIG="0" lbENU="Up Axis" dt="Enum" enumSelected="Y" v="0" enumItem_0="Y" enumItem_1="Z"/>
    </AxisConvGrp>
    <UI UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="UI">
      <ShowWarningsManager UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Show Warning Manager" dt="Bool" v="0"/>
      <GenerateLogData UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Generate Log Data" dt="Bool" v="1"/>
      <PluginVersionsURL UIH="1" UID="0" UIG="0" lbENU="Plugin Versions URL" dt="KString" v="http://download.autodesk.com/us/fbx/versions/fbxversion.xml"/>
    </UI>
    <Fbx UIH="0" UID="0" UIG="1" UIX="1" UIP="0" lbENU="FBX File Format">
      <AsciiFbx UIH="0" UID="0" UIG="0" lbENU="Type" dt="Enum" enumSelected="Binary" v="0" enumItem_0="Binary" enumItem_1="ASCII"/>
      <ExportFileVersion UIH="0" UID="0" UIG="0" lbENU="Version" dt="Alias" enumSelected="FBX201400" v="0" enumItem_0="FBX201400" enumItem_1="FBX201300" enumItem_2="FBX201200" enumItem_3="FBX201100" enumItem_4="FBX201000" enumItem_5="FBX200900" enumItem_6="FBX200611"/>
    </Fbx>
    <Dxf UIH="1" UID="0" UIG="1" UIX="0" UIP="0" lbENU="Dxf">
      <Deformation UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Deformed Models" dt="Bool" v="1"/>
      <Triangulate UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Triangulate" dt="Bool" v="1"/>
    </Dxf>
    <Collada UIH="1" UID="0" UIG="1" UIX="0" UIP="0" lbENU="Collada">
      <Triangulate UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Triangulate" dt="Bool" v="1"/>
      <SingleMatrix UIH="0" UID="0" UIG="0" UIBG="0" lbENU="Single Matrix" dt="Bool" v="1"/>
      <FrameRate UIH="0" UID="0" UIG="0" lbENU="Frame Rate" dt="Number" v="24"/>
    </Collada>
  </AdvOptGrp>
  <FBXExtentionsSDK UIH="1" UID="0" UIG="1" UIX="0" UIP="1" lbENU="FBX Extensions SDK">
    <FBXExtentionsSDKWarning UIH="0" UID="0" UIG="0" lbENU="FBX Extensions SDK Warning" dt="Warning" v="Add your custom properties here"/>
  </FBXExtentionsSDK>
</Export>
| whaison | Maya | 11:01 | comments(0) | - | pookmark |
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